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What I think about design (engineering)

Design has changed a lot this past year. I try to talk to designers every week while also trying to hire product designers for my team, so I wanted to note down my thoughts on AI-generated design, speed over craft, and where design ends and engineering begins.

Understand before I make something

I think we all get ahead of ourselves now, plugging Notion documents and recorded conversations into Claude to let her (I call Claude my girl) make decisions for us, but that's where the mistake is. How do I work through this? I start by thinking about the actual problem, what we're after, and the real constraints like timeline, feasibility, lift, etc., instead of starting with something I already like or what Claude recommends.

Own the experience, not the handoff

I take responsibility from framing the problem through to production and what happens after it ships.

Make trust effortless

Privacy, clarity, accessibility, and reliability have to be there from the start, not added on to the experience later.

Move fast by making less, better

When time's tight, I cut scope before I cut quality. I don't completely believe in the 90/10 rule, because there will come a time where the missing 10% comes back to bite you. It's important to scale down and do things properly.

Finish the work

A happy path that works isn't the finish line. Again, no 90/10.

Make quality repeatable

Craft should compound over time, not depend on heroics.

I use these principles when I'm planning projects, reviewing my own work, hiring, and deciding what to cut when priorities collide.

The one I lean on the most is the first two, understand before I make something and own the experience, not the handoff, especially right now given where our society and the tech we use are headed.

Honestly, these will probably keep changing as tech evolves and I grow. For now, this is how I want to work and what I want to hold myself to. Stay tuned for what changes.